Showing posts with label AGS. Show all posts
Showing posts with label AGS. Show all posts

Sunday, 10 February 2013

[AGS] Making Preludio

I was doing a dialog-GUI and I found a stupid problem: I cannot write "carry-returns" or "newlines" on the text box.

On credits page, I used "overlay" function and with "[" symbol I could write a newline. But with the GUI-Text Box it doesn't work and automatic carry-returns neither (the text go out widht box).
 

I search about it on the "Dynamic Help" but I didn't found anything :/

A very clumsy "solution" come to my mind but I think there should be other solutions. So I asked in the AGS forum and Khris answered me:


I knew problem was so dumb ^^u Now, with "gui label" text works perfectly~~ But now I'm a bit confused with "GUI Labels", "GUI Text box", etc :_D I don't know why I was using gui text box all time...



Sunday, 3 February 2013

[AGS] Sierra style dialog


I'm very happy because Drerhu started to write in pixelepsygames blog and finally I got progress with AGS GUI.

By now, I'm using a 9 Verb-coin but I hope change it soon. I'm not interesting in 9 ways to interact.


 Also, I get design/script my own "Sierra style dialog"~

 
Yes, I know, it is some ugly... but doesn't matter! I'll improve it later. By now, what is important is that it's work ^o^~

Tuesday, 15 January 2013

Proyects, proyects~

Hi, hi~
Nowadays, I'm working in two proyects: 'Turn off' and 'Petros at law' (Both names are provisional!! x_D). These proyects are really only an pretext to learn how to use Adventure Game Studio (AGS), Visionaire and Game Maker (GM).

Turn off will be an adveture game with AGS (duh) -or maybe Visionaire- and Petros at law will be a platform game with GM.

AGS work in my netbook so I can programme Turn off  in my dead times outside the home :D Scripts in AGS are fairly easy and it's funny to do rooms and thingies. Whereas, when I'm at home, I usually try to do Petros at law and have headaches with GM and its evil language (GML) OTL.

Well, I'll tell you more about these proyects soon!
Bye bee~