Sunday 10 February 2013

[AGS] Making Preludio

I was doing a dialog-GUI and I found a stupid problem: I cannot write "carry-returns" or "newlines" on the text box.

On credits page, I used "overlay" function and with "[" symbol I could write a newline. But with the GUI-Text Box it doesn't work and automatic carry-returns neither (the text go out widht box).
 

I search about it on the "Dynamic Help" but I didn't found anything :/

A very clumsy "solution" come to my mind but I think there should be other solutions. So I asked in the AGS forum and Khris answered me:


I knew problem was so dumb ^^u Now, with "gui label" text works perfectly~~ But now I'm a bit confused with "GUI Labels", "GUI Text box", etc :_D I don't know why I was using gui text box all time...



Tuesday 5 February 2013

Petros and Shiloh arts - 1

I had been working in Petros at Law's character design and finally I get the "femine main character": Shiloh. Recently, I have envied draws with fleshy lips and always I had tried to draw it, they looked terrible :( But then, I decided to try a new draw style (been inspired by AwesomeNauts) and... well, now I love Shiloh look =*^*=

Petros and Shiloh will be the main characters in Petros at Law.

Then, I tried to draw Petros in Pixel Art. I will need some portraits for the dialogs.


My first avatar looks so... well, I didn't like it. So I tried again:

Now, Petros looks ginger D: but at least he could be 17-20 age old...

Sunday 3 February 2013

[AGS] Sierra style dialog


I'm very happy because Drerhu started to write in pixelepsygames blog and finally I got progress with AGS GUI.

By now, I'm using a 9 Verb-coin but I hope change it soon. I'm not interesting in 9 ways to interact.


 Also, I get design/script my own "Sierra style dialog"~

 
Yes, I know, it is some ugly... but doesn't matter! I'll improve it later. By now, what is important is that it's work ^o^~