Showing posts with label Petros at Law. Show all posts
Showing posts with label Petros at Law. Show all posts

Sunday, 10 February 2013

[AGS] Making Preludio

I was doing a dialog-GUI and I found a stupid problem: I cannot write "carry-returns" or "newlines" on the text box.

On credits page, I used "overlay" function and with "[" symbol I could write a newline. But with the GUI-Text Box it doesn't work and automatic carry-returns neither (the text go out widht box).
 

I search about it on the "Dynamic Help" but I didn't found anything :/

A very clumsy "solution" come to my mind but I think there should be other solutions. So I asked in the AGS forum and Khris answered me:


I knew problem was so dumb ^^u Now, with "gui label" text works perfectly~~ But now I'm a bit confused with "GUI Labels", "GUI Text box", etc :_D I don't know why I was using gui text box all time...



Tuesday, 5 February 2013

Petros and Shiloh arts - 1

I had been working in Petros at Law's character design and finally I get the "femine main character": Shiloh. Recently, I have envied draws with fleshy lips and always I had tried to draw it, they looked terrible :( But then, I decided to try a new draw style (been inspired by AwesomeNauts) and... well, now I love Shiloh look =*^*=

Petros and Shiloh will be the main characters in Petros at Law.

Then, I tried to draw Petros in Pixel Art. I will need some portraits for the dialogs.


My first avatar looks so... well, I didn't like it. So I tried again:

Now, Petros looks ginger D: but at least he could be 17-20 age old...

Sunday, 3 February 2013

[AGS] Sierra style dialog


I'm very happy because Drerhu started to write in pixelepsygames blog and finally I got progress with AGS GUI.

By now, I'm using a 9 Verb-coin but I hope change it soon. I'm not interesting in 9 ways to interact.


 Also, I get design/script my own "Sierra style dialog"~

 
Yes, I know, it is some ugly... but doesn't matter! I'll improve it later. By now, what is important is that it's work ^o^~

Sunday, 27 January 2013

Brooklyn Bridge


I wasn't death *teehee*, I was only working in this background and besides I'm having a lot of problems with Game Maker and the game story x.x"
Well, almost here I have: my first bacground in pixel art~ ☆‿☆*
It's New York, in fact, Brooklyn bridge.

 


Wednesday, 23 January 2013

[GM] Scale Script

This morning I created a "scale script". It'll allow me scale sprites automatically in each room without long codes (as I had put before). This script have to be put in a step event, obviously.

In my case, the "street 1 room", the script is the next one:

Tuesday, 22 January 2013

[GM] AI and depth problems fixed~


As I told in that post [link] I had problems with AI and depth.

Well, I couldn't resolve why the alarm doesn't work so I tried other solution... but it didn't work too. I wanted throw the pc out the window but then my dear daddy reminded me I used an "create even" instead of "step event"... so basic problem! *sigh*

GMZ file: http://rghost.net/43239060

The new AI code are:
  • Create even:
    • The piece of code:


  • Alarm 0:  set horizontal speed = -walk_speed.
  • Step Event:



I add a "space button". The button appear when Petros is under attack and if you press "space", the battle'll end. The code is:
  • Create Event: a piece of code: counter = 0.

  • Step Even:
 


On the other hand, the depth problems was truly easy to solved:


But to programme in GM is like watch Lost TV serie... I resolve a problem and then I have two new problems *sigh* OTL Now, my problem is "Space button" doesn't work correctly because counter = 1 go to counter = 4 directly and I don't understand why ;__;.

Monday, 21 January 2013

Petros' sprites


Finally, I finished Petros' basic sprites. Altought I need some more sprites for the Petros at Law's "first level": some more complex movements, two enemies and their atacks T.T *sob sob*.
 

[GM] My first AI

I'm happy and proud because I did my first AI ! and I did it without help~ (for now...U teehee).

However, I have problems with the easiest function, lol.

GMZ file: http://rghost.net/43213252


I have basically two problems:
  • I tried to script a "automatic depth" (according to "y edge") but objets superimpose badly yet :S
  • I need two men follow to player, atack him and, when his life was 0, leave the room. I got "follow" and "atack" actions but I didn't get to "reduce life to 0" :S And sometimes (mainly when I put only a man on the room), men do odd movements and try "run away" (I programmed a coward AI, lol).


Sunday, 20 January 2013

[GM] Intro Screen

I'm disappointment :( I can't put the "video logo" yet because I'm using "free version 8" and show_video are obsolet OTL And I don't know why but I didn't get to put a "splash logo screen" :S (maybe because it's free version too?).

Anyway, never stop! I have already done a provisional intro screen~ ^^




Edited Scott Pilgrim Street Background ~ Winter isn't comming!


After a lot of work, I repaint this background, removing all the snow :3

The original background doesn't belong to me. I took it in link; "Scott Pilgrim" is copyright Bryan Lee O'Malley and the background were taken from Stephane Boutin's blog.


Original background piece:



My version~


Saturday, 19 January 2013

[GM] Hotline Seville ~ Top view room

Nowadays, I realized I like top-view games a lot. Top-view games as Pokemon, Zelda, The binding of Isaac or Hotline Miami.

As I was blocked with beat'em up, I decide learn how to design a top-view background by tiles.

I had an idea: pick an Hotline Miami screenshot and cut it into tiles.

I recommend Hotline Miami earnestly ★_★

The tile is 32x32

I had to do the tile two times but finally I get to learn how to do it! :D Besides, I used Graphics Gale for the first time and I liked it!

Then, I did a PJ and I discover how dificult is to draw top-view pjs ⊙△⊙.

And the final result~~!



I know, the room have it's some empty and it needs more work. But the main objective was to learn how to do tiles background and I think did ^o^~! Now, I should learn how to open the doors and stuff D:

[GM] Advances in up-down movements

I had been working in the up-down movement and I did some advance :D, but I had some problems too OTL xD :(


New gmz file: http://rghost.net/43154413.

I get o_Alec to be able up-down correctly but he can't jump because I don't know how programme "gravity" in this case :/ By the way, o_Kim_v2 cannot up-down (but she can jump) and I don't understand why o_o Theoretically, they have the same up-down movement script...



The scripts are...

Friday, 18 January 2013

[GM] Some basic movement problems resolved

As I told in this post [link], I had many stupids problems with basic movement. Naygath offered to help me friendly and write a new script :)!


The script is the next one~

Thursday, 17 January 2013

[GM] Movement problems

I think GM hate me...
Now, I'm having problems with the movement in y edge on the road and the jump animation. I had read and watch a lot of tutorials but I don't know what I should do to resolve the problems OTL.


I did two player version. First, I tried to use scripts (o_Kim_v1) but I can't jump correctly (animation jump neither) and I don't know how to do top-bottom displacement :/ Then, I tried to use "drag and drop actions" (o_Kim_v2) and I programmed if Kim is in "blue zone", she will be able to "up" walking... but it doesn't work "OTL Besides, I cannot animate jump and walk correctly too.

I don't know what I should do now and it's frustating! OTL

Tuesday, 15 January 2013

[GM] Scrolling background problems ~> resolved!

Surpriiiiseee, I'm back~! (read with Jax voice *lol*)
Last weekend I started Petros at Law platform game with GM. I haven't too much expectations with this proyect because I'm very very noob yet with GM... so first, I'm trying to learn the platform programming steps. For that, I'm using Scott Pilgrim Game's sprites.


So...  I imported Kim's stand and walking sprites and a street background. Then, I made a room and... oh, sh** ...blurry?

 


I asked for it in the forum and addono and Naygath explained the reason to me:
  • I should disable interpolate colors between pixels (options; global game settings> windows> graphics) if I want a "pixel art effect".
  • Images cannot be larger than 2048px so I had cut the background to pieces.
Then, I had to combine the pieces in the room:



Besides, it's necessary select and "object_following".

Now, the room looks nice :D

Proyects, proyects~

Hi, hi~
Nowadays, I'm working in two proyects: 'Turn off' and 'Petros at law' (Both names are provisional!! x_D). These proyects are really only an pretext to learn how to use Adventure Game Studio (AGS), Visionaire and Game Maker (GM).

Turn off will be an adveture game with AGS (duh) -or maybe Visionaire- and Petros at law will be a platform game with GM.

AGS work in my netbook so I can programme Turn off  in my dead times outside the home :D Scripts in AGS are fairly easy and it's funny to do rooms and thingies. Whereas, when I'm at home, I usually try to do Petros at law and have headaches with GM and its evil language (GML) OTL.

Well, I'll tell you more about these proyects soon!
Bye bee~