However, I have problems with the easiest function, lol.
GMZ file: http://rghost.net/43213252
I have basically two problems:
- I tried to script a "automatic depth" (according to "y edge") but objets superimpose badly yet :S
- I need two men follow to player, atack him and, when his life was 0, leave the room. I got "follow" and "atack" actions but I didn't get to "reduce life to 0" :S And sometimes (mainly when I put only a man on the room), men do odd movements and try "run away" (I programmed a coward AI, lol).
Step Code:
/*Walking around street*/ if o_control.optionI = 1 //Player (Petros) isn't hidding, so look for him! { if o_Maton_1.x < 30 { hspeed = walk_speed facing = "right"; } if o_Maton_1.x > 2140 { hspeed -= walk_speed facing = "left"; } } if o_control.optionI = 3 //Petros is hidding. Man thinks Petros ran away, so he decides stop to look him and go home { if o_Maton_1.x < 30 {instance_destroy()} } /*If Man see player Petros... go to atack him!*/ if o_control.optionI= 1 { if (distance_to_object(o_Petros) < 100 ) { mp_potential_step(o_Petros.x+20, o_Petros.y, 1,false) /*Follow code*/ if o_Petros.x > o_Maton_1.x {facing = "right"} if o_Petros.x < o_Maton_1.x {facing = "left"} } if (distance_to_object(o_Petros) <= 20 ) /*Atack Mode*/ { atk = true; alarm[1] = 100; //Man don't want kill Petros, he only wants "teach him a lesson", lol. So, man'll stop to atack him -> o_control.OptionI = 2 o_Petros.sprite_index = spr_Petros_stand; //Petros' hurt animation o_Petros.image_index = 2; //Petros' hurt animation } else atk = false; } /*Stop atack Petros and finish the scene*/ if o_control.optionI = 2 { mp_potential_step(2130, y, 1,false); //When x will be 2130 -> Finish room facing = "right"; }
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