Sunday, 10 February 2013

[AGS] Making Preludio

I was doing a dialog-GUI and I found a stupid problem: I cannot write "carry-returns" or "newlines" on the text box.

On credits page, I used "overlay" function and with "[" symbol I could write a newline. But with the GUI-Text Box it doesn't work and automatic carry-returns neither (the text go out widht box).
 

I search about it on the "Dynamic Help" but I didn't found anything :/

A very clumsy "solution" come to my mind but I think there should be other solutions. So I asked in the AGS forum and Khris answered me:


I knew problem was so dumb ^^u Now, with "gui label" text works perfectly~~ But now I'm a bit confused with "GUI Labels", "GUI Text box", etc :_D I don't know why I was using gui text box all time...



Tuesday, 5 February 2013

Petros and Shiloh arts - 1

I had been working in Petros at Law's character design and finally I get the "femine main character": Shiloh. Recently, I have envied draws with fleshy lips and always I had tried to draw it, they looked terrible :( But then, I decided to try a new draw style (been inspired by AwesomeNauts) and... well, now I love Shiloh look =*^*=

Petros and Shiloh will be the main characters in Petros at Law.

Then, I tried to draw Petros in Pixel Art. I will need some portraits for the dialogs.


My first avatar looks so... well, I didn't like it. So I tried again:

Now, Petros looks ginger D: but at least he could be 17-20 age old...

Sunday, 3 February 2013

[AGS] Sierra style dialog


I'm very happy because Drerhu started to write in pixelepsygames blog and finally I got progress with AGS GUI.

By now, I'm using a 9 Verb-coin but I hope change it soon. I'm not interesting in 9 ways to interact.


 Also, I get design/script my own "Sierra style dialog"~

 
Yes, I know, it is some ugly... but doesn't matter! I'll improve it later. By now, what is important is that it's work ^o^~

Thursday, 31 January 2013

"A new species of creature has entered in your dungeon"

 And it´s a bear! D:

Hi there folks : )! I´m Drerhu, Randt´s perennial partner and part of the Pixelepsy Games crew. I hope you all find this place interesting, Randt has put a lot of work in it ^^

I´m kinda busy right now : \ but at the next weeks I´ll try to post some updates of our efforts on the gamemaking world.

And just for you, a link to the amazing Indiegames.com website with interesting tools for making games : )

http://indiegames.com/cgi-bin/mt5/mt-search.cgi?blog_id=14&tag=tool&limit=20

Stay tuned, and thx for coming ^^!

Tuesday, 29 January 2013

[WME] Randt vs Wintermute


Finally, I tried to learn to use Wintermute because I read WME is more powerful than AGS. But, although I put WME in Spanish and I was reading the manual, my face was some like...



Then, I garthered my courage and patient...



...and I continued trying it...






...but...





...and I felt like...


And finally... zzZZZz


So I dismissed WME by now.


 Maybe, I'll try it in a future... when I will be tired with AGS and GM ^^'.

Sunday, 27 January 2013

Brooklyn Bridge


I wasn't death *teehee*, I was only working in this background and besides I'm having a lot of problems with Game Maker and the game story x.x"
Well, almost here I have: my first bacground in pixel art~ ☆‿☆*
It's New York, in fact, Brooklyn bridge.

 


Wednesday, 23 January 2013

[GM] Scale Script

This morning I created a "scale script". It'll allow me scale sprites automatically in each room without long codes (as I had put before). This script have to be put in a step event, obviously.

In my case, the "street 1 room", the script is the next one: